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I honestly wouldn't be surprised if Moore's Law dies off before we get to a point where a heavily optimized graphics pipeline isn't worth it. I think the autho
by reitzensteinm 6y ago
I honestly wouldn't be surprised if Moore's Law dies off before we get to a point where a heavily optimized graphics pipeline isn't worth it.
I think the author makes a good point at the high end, but Raytracing is going to simplify the crap out of whatever we have that's like Unity in a decade or two (hopefully not Unity).
So many issues like transparency sorting, AO & GI, depth of field, baked and real time shadows and reflections you basically don't have to deal with the complexities of as an end user.
But you'll be leaving a lot of performance on the table with a one size fits all solution.
- kaba0 6y agoMoore’s law has ended quite a few years ago - or do you mean it regarding GPUs because I don’t know about that. But even though parallelism can be increased, the gains from them are limited as per Amdahl.
- reitzensteinm 6y agoMoore's law is about transistor density and has not ended. See the performance ramp of recent model GPUs. Amdahl basically does not apply to graphics tasks which are embarrassingly parallel. Raytracing will be no different. And in fact you're getting rid of many preparation steps pre render that may be tricky to parallelize well, and replacing it with brute force.