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I seen many indie games made with Unreal Engine or Unity that have terrible performance in rendering a simple level where a AAA game like Tomb Raider will use l
by simion314 6y ago
I seen many indie games made with Unreal Engine or Unity that have terrible performance in rendering a simple level where a AAA game like Tomb Raider will use less resources and have 10x more details. So when the hardware gets so popular that indie developers can deliver similar graphics as AAA games today the AAA games will still do it 10x better by having engineers optimizing things.
- ChiefOBrien 6y agoIt's not the engine's fault for having terrible performance on simple levels. Most indie devs don't bother with LODs, occlusion culling, and turning off unused features. Decades old tricks like turning off unseen/far away actors, merging mesh and material to bring down drawcalls is also alien in the minds of asset flicks. Both engine provides many monitoring tools and utilities to fine-tune performance and settings on each quality level...
- simion314 6y agoCorrect, sorry I was not clear and it appeared I blame the engine , the indie devs are also not to be shamed because they did not done the optimizations, they most of the time focus on the content. My point was that even if hardware gets 100x better we still have a difference between a AAA game that can render a giant open world and a AA game that will use smaller worlds like a space ships with loading screens for each room.
- kyriakos 6y agoOne game that was recently released has shown that most games are simply unoptimized and that is Doom Eternal. It performs substantially better compared to any other game that was released in 2020 at the same resolutions even on old GPUs.