3 ms·
Coming from the VFX field, I think that point is pretty far off still. Even with current gen offline renderers running on renderfarms, we're left doing cost-ben
by rebuilder 6y ago
Coming from the VFX field, I think that point is pretty far off still. Even with current gen offline renderers running on renderfarms, we're left doing cost-benefit analysis on rendertime vs. quality issues. (Noise being the big one). Real-time, fully generic, photorealistic rendering is decidedly not here yet, and I seriously doubt it's around the corner, either.