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What do you mean by a life game in godot? I wanted to make a game where the player can combine simple elements to create complexity. In this case, it's a 2D g
by frompdx 6y ago
What do you mean by a life game in godot?
I wanted to make a game where the player can combine simple elements to create complexity. In this case, it's a 2D game where the player can "transport" humans and other animals like cats and dogs into the simulation. The player can confine the humans and other animals by drawing walls and fences.
Each animal in the simulation is an actor with a base set of rules that apply to all actors and a species specific set of rules that extend the base actor. For example, a dog will follow a human when they meet and return to the human when they are hungry. If humans meet they will share where to find food if they know of a location.
I'm still working on getting the game to a point where I feel like I can share it. The UI work was important for this because honestly my first attempt was not very good. However, I have reworked it and am much happier with it even though it is still very basic in appearance. At this point I am only using Godot's built in UI tools and draw functions rather than building from assets.
EDIT: I should probably clarify that the game itself isn't related to or inspired by Conway's game of life. It's more like the Sims or Sim Ant.
Also do you eat the mushrooms?
No. But I don't necessarily look for edible mushrooms. Usually what I do is go for hikes or even walks in my neighborhood and look for mushrooms along the way. If I find one I have not found before I take a sample for a spore print. Then I write up a bit of info on where I found it and if I was able to ID it.
(Could you be convinced to take up bird watching?)
I hadn't considered it but I can't see why not. My original motivation for mushroom identification was macro photography. My interest in actually ID'ing the mushrooms came later.