4 ms·
Trying to appeal to a very small number of people that are still playing multiplayer SC2 and think of SC2 as the gold standard for RTS is a dead end. SC2 funda
by candybar 6y ago
Trying to appeal to a very small number of people that are still playing multiplayer SC2 and think of SC2 as the gold standard for RTS is a dead end. SC2 fundamentally failed with their multiplayer design due to their irrational focus on the esports and competitive aspects of multiplayer. The point of multiplayer isn't to allow hardcore fans to find ways to enjoy the game for 10+ years. The point of multiplayer from the developer's perspective is to lure in casuals and create a network effect (all my friends are playing X, so I'm gonna also learn and play X). It's more important for multiplayer games to be accessible to new players than single-player campaigns because it's part of your growth flywheel and repeated failures are easier to deal with when you're playing by yourself but SC2 gets this completely backwards. Competitive multiplayer is absurdly challenging for new players, while single-player campaigns are significantly easier even at the hardest difficulty settings.
- ajuc 6y agoYou have several possible designs. 1. competitive (Starcraft, DOTA, LOL, CS:GO, etc.) 2. low skill ceiling (usually thanks to significant randomness - see Hearthstone) 3. no skill-based matchmaking (for example in Warthunder AFAIK matchmaking is based on the vehicles you drive not on how often you win your games) 4. party games (you play with the same people repeatedly - see Among Us) Option 1 discourages casuals, but makes for games with high engagement. People still play starcraft 1 broodwar and age of empires 2. Option 2 is best suited for casual/mobile/pay2win market. It can work for the game developer, but I consider it a dark design pattern aimed at extracting the maximum amount of money from addicted people (usually kids). Option 3 is weird - people don't care about winning games in Warthunder, they only care about killing enough enemies to get virtual money to repair and upgrade their tanks. It's also heavily pay2win because the best vehicles for their matchmaking rating can be only bought with real money. But few people care about winning so I guess that's fine? Also it's not mainly marketed to kids so I'm more ok with it. Option 4 is the best because anything with friends is fun. But you have to have friends who are into it. Among Us took of recently after years of barely surviving (probably thanks to the quarantine). But most multiplayer games that do well for years after the release are highly competitive. I don't think that's an accident.