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The Zerg Rush is not an emergent behavior; it was part of the fundamental design of the Zerg. Hell, the "Zerg Rush" was part of the cinematics released with the
by gamblor956 6y ago
The Zerg Rush is not an emergent behavior; it was part of the fundamental design of the Zerg. Hell, the "Zerg Rush" was part of the cinematics released with the first SC.
- meowface 6y agoIt's funny that in SC2 high-level competitive play, the roles tend to be reversed, now: the Zerg usually turtles up until the mid-to-late game and the Terran usually harasses very early on. Zerg tends to be the defensive, macro-heavy race and Terran tends to be the offensive, scrappy race. Though some Zerg players like Reynor are starting to buck this trend a bit and are known for more aggressive, agile approaches. (Or at least this was all the case as of about a year ago; haven't followed the game much this year.)
- sgillen 6y agoIt depends what we mean by emergent. It was designed to be this way, but there is no switch in the code that says “if there are this many zerglings, buff their attack”. Instead it’s a consequence of their mechanics (they die quickly but in large numbers can do enough damage fast enough to offset this).
- gamblor956 6y agoThat's still not "emergent," because that is expressly how the unit was designed to function, and how it has been balanced since then. Emergent would be something like zerglings can burrow, so use them to burrow in the enemies chokehold to prevent them from constructing a chokehold until they can get to the next tech tier and use radar.