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This was a fun little weekend project I made by smooshing together a few libraries. I was surprised by how fast and accurate the pose estimation library [0] was
by eat_veggies 6y ago
This was a fun little weekend project I made by smooshing together a few libraries. I was surprised by how fast and accurate the pose estimation library [0] was, especially running real-time in the browser!
This project requires some extensive setup and special hardware like a projector, so I expect most people won't be able to try it on their own -- which is a bummer, because it's really fun to play! But there are videos linked in the readme, and I'll link them again here [1][2]
[0] https://github.com/tensorflow/tfjs-models/tree/master/posenet https://github.com/tensorflow/tfjs-models/tree/master/posene...
[1] https://www.youtube.com/watch?v=T-GrpBywY18 https://www.youtube.com/watch?v=T-GrpBywY18 demo
[2] https://www.youtube.com/watch?v=AVGCd5r4ihw https://www.youtube.com/watch?v=AVGCd5r4ihw calibration sequence
- tartoran 6y agoGreat project. Most games are too sedentary and making them physical has the potential to make a healthier genre of games. I’ve had some similar ideas that I never put to practice but the main idea was augment sports games with technology and bring them to the 21st century. Think about a basketball referee that keeps track of rules, bounds, etc or a mixture of augmented ball played with a phisical ball but which could interact with the background: eg projected shapes, sounds; etc