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I’m storing data from a game’s api where each object has an unknown number of unique attributes. Each attribute can have a different type of data, including a n
by iimblack 6y ago
I’m storing data from a game’s api where each object has an unknown number of unique attributes. Each attribute can have a different type of data, including a nested structure. Additionally, each object’s data is subject to change massively between different versions of the game.