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If not for the campaign, I would have never guessed how to operate the huge cannons. The thing that drives me to Zero-K is that it's much more polished than ot
by rhn_mk1 6y ago
If not for the campaign, I would have never guessed how to operate the huge cannons.
The thing that drives me to Zero-K is that it's much more polished than other Spring RTS mods, the constant metal/energy factor, that it has a good diversity, and actually works without having to guess how to run it.
Meanwhile I'm still going to looking for something where the diversity has less overlaps, where I can distinguish units without having to zoom out to see icons,… and where ships come in a whole range of sizes ;)
So far I'm not willing to give up the moveable commander, and that eliminates Nota.