3 ms·
> - Population cap, in SC2 the population is capped at 200 supply, this is an inheritance of SC1 technical limitation, but it has a strong impact on SC2 late ga
by halflings 6y ago
> - Population cap, in SC2 the population is capped at 200 supply, this is an inheritance of SC1 technical limitation, but it has a strong impact on SC2 late game, not for the best as players tend to invest in defensive structures to compensate, leading to potentially static/ boring games.
I actually find the population cap to be super useful, and serves the opposite purpose:
Without a supply cap, the player with the better economy can just turtle up, defend their bases with strong tanky units, while they build a gigantic army. The supply cap forces them to move out and attack, trading units.
- stephc_int13 6y agoThere are pros and cons, and I agree that the supply cap is also something that can be used to reverse an unfavorable situation, knowing that over time the other player won't keep the economic advantage he gained early (same with upgrades or tech). But I think that's the opposite of being a pro-turtle mechanic, or at least in this case your incentive for turtling is when you've already won. I think that diversity of ressources on maps should play the role of supply cap, leading to different strategies on different maps.