3 ms·
I agree with everything here. The learning curve is too steep for RTS in general: it is not clear how to improve. It’s also not fun that there is no mechanism
by baby 6y ago
I agree with everything here.
The learning curve is too steep for RTS in general: it is not clear how to improve. It’s also not fun that there is no mechanism to cap APM. I’ve also always dreaded starting 1v1 due to the mental stress. I get the same playing Go. I really wish there were more competitive 2v2 or more.
Anyone here remembers natural selection I and II? They were hybrid RTS/FPS where a single player would play an RTS game and other players would play units. I felt like there was something to be explored more there...
Also one thing that always created great space control were front lines: total commander has that, and capture the flag (I remember league of legends having a “dominion” mode that was really fun). I also remember an RTS where you could occupy buildings.
- Iolaum 6y agoAs a player who managed to get to masters on SC2:WoL I have two simple suggestions for you. 1. Look into what build orders you should use for different strategies. 2. Watch the replays of your games afterwards. You d be surprised how much that helps.