4 ms·
Part of the problem is that there is so much to do that you tend to let the AI do almost all of it, and then get incredibly frustrated when it sends your key re
by kybernetikos 6y ago
Part of the problem is that there is so much to do that you tend to let the AI do almost all of it, and then get incredibly frustrated when it sends your key resource gathering units through known dangerous territory.
To really do this kind of gameplay well, you'd need to have the ability to task military units to guard supply train units, and for them to have the kind of intelligence / user interface that doesn't just have them defenselessly wandering around an opponents base.
It's been interesting to read the https://acoup.blog/ https://acoup.blog/ take on the importance of supply chains and logistics in warfare, and how to organise a properly defended supply chain. I agree that it's an area that could be addressed interestingly, but it'd be a game made out of the bits that other games deliberately abstracted away because they were hard to do well, so I think it'd be a real challenge. Even fiction tends to abstract away from the details of these things because it's so hard to make interesting.