3 ms·
In my opinion those matchup counts are a red hering in game design. It is nice for the theme and visuals but adds nothing to the core game loop. It is more extr
by qznc 6y ago
In my opinion those matchup counts are a red hering in game design. It is nice for the theme and visuals but adds nothing to the core game loop. It is more extreme in fighting games like Street Fighter or MOBAs like League of Legends.
It splits the meta-mini-game of race/character selection out of the main game.
The downside is that it makes balancing nearly impossible.
As an alternative, a game could use positions for unit select. Kinda: Conquer the eastern flank to build Zerg units or conquer the western flank to build Protoss units.
- noxvilleza 6y agoDefinitely not directly comparable - since every civ has access to some common/baseline technology, but certainly differentiation (peaks/dips) in specific areas. That said, SC2's races are more different but not enough IMO to say the game is overall way more diverse. Why do you say 'The downside is that it makes balancing nearly impossible.' when referring to MOBAs?