3 ms·
>I disagree about Chapel's cost. A 5 cost Chapel would lead to extraordinarily unbalanced games where a good starting hand basically sets you up to win. It alr
by SilasX 6y ago
>I disagree about Chapel's cost. A 5 cost Chapel would lead to extraordinarily unbalanced games where a good starting hand basically sets you up to win.
It already has that. If you draw 2 coppers in your first hand (and thus five in the second or vice versa), you can start out with the awesome five-cost card and chapel.
- kevinmchugh 6y agoFor serious competitive play, all players should have the same opening split, or get to choose 5/2 or 4/3. Chapel games tend to make this weakness obvious
- LeonidasXIV 6y ago> For serious competitive play, all players should have the same opening split I would consider the Dominion League[1] to be serious competitive play, but it doesn't require that (also the current online client doesn't support that, presumably due to lack of demand) but what it does is to balance which player starts first, which can often lead to wins since in the end the game is often decided by a single turn. [1]: http://dominionleague.org/rules http://dominionleague.org/rules