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>AoE 2 (DE) has 35 (he gives it a 3), making over 600 possible 1v1 matchups. The 3 species in Starcraft are quite distinct in many key areas, whereas in Age of
by na85 6y ago
>AoE 2 (DE) has 35 (he gives it a 3), making over 600 possible 1v1 matchups.
The 3 species in Starcraft are quite distinct in many key areas, whereas in Age of Kings and AOE3 (the only ones I've played) the differences between the factions were limited to a handful of units and buildings, but ultimately they all played pretty much the same.
- DerSaidin 6y ago> ultimately they all played pretty much the same High level tournaments include civilization drafting before a best of N series of games. Occasionally, one player/team ends up with a civilization match up which gives them a clear advantage (because they successfully predicted their opponent's civilization pick - it the opponent had picked something else the advantage might swing the other way). Occasionally games are described as "civ win" when the advantage is large and wielded well.
- Macha 6y agoSo the civs are both not as distinct as sc2 races but also less balanced. Seems justified to me to rate it lower for how well the game adds and handles variety. I say this as someone for whom aoe2 was one of the major games of my childhood and only got into sc2 in college
- Leherenn 6y agoThey're pretty well balanced, just overall, not for each possible matchup. The difference is that there is more map variation than in SC2, so a civ which is good on water maps is probably going to be below average on land maps. Also team games are a thing at the highest level, so some civs fare better in that context than 1 Vs 1.
- BadInformatics 6y agoIt's still a simplistic view on HuK's part because he completely ignores civ bonuses and the rest of the tech tree! To elaborate: at lower levels, most civs probably feel or play the same. Macro and micro are in short supply, so economy and tech bonuses don't make much of a difference. Once one starts playing above mid ELO on the ladder, this changes completely. Eco bonuses can make or break an entire match and dictate the style of play for each civ. For example, the Saracens have a unique playstyle where they exploit resource trading at the market to get aggressive early and still maintain a fast age up time (much, much more important than tech/hatchery levels in SC2). From the tech side, the Incas have a common strategy that involves rushing with static defence and fighting with villagers. Protoss can do this too with a cannon rush, but the Incas strategy is far more viable (and actually scary at mid-high level) because they get armour upgrades on their villagers. So yes, there are only so many ways to assemble a unique army of military units in AOE 2. That in no way implies that there are only that many meaningful matchups. I respect HuK's RTS prowess as well, but I'm afraid he's missed the boat pretty badly on this one.