4 ms·
I agree wit you 100% This is the aspect that I wish was implemented in my favourite games such as Stellaris since disrupting the logistics of the enemy and pro
by rurounijones 6y ago
I agree wit you 100%
This is the aspect that I wish was implemented in my favourite games such as Stellaris since disrupting the logistics of the enemy and protecting your own requires a much more thoughtful setup by players
* Where to site supply dumps for front-line forces
* how to protect them
* how to get supplies to where they are needed safely from your home world / base to these supply dumps and then to the front lines.
* how to keep forces supplied if you break-through enemy lines
* How to disupt the enemies logistics
Without things like the above the games usually devolve into "Bigger army / fleet wins, with a bit of rock/paper/scissor based on unit composition"
- tshaddox 6y agoI feel like this concept is already fairly well covered in SC2, since you generally need to protect bases on the perimeter of your territory with your military units. You don’t need to literally escort resources from your perimeter mineral patches to your production facilities, but I think that can be hand waved just as easily as the firearm units having unlimited ammunition.