2 ms·
> This is the hard part of programming the N64, and it’s not something that’s addressed by swapping out the OS kernel. On the other hand , this might massively
by yellowapple 6y ago
> This is the hard part of programming the N64, and it’s not something that’s addressed by swapping out the OS kernel.
On the other hand , this might massively improve the turnaround time on RSP programming (which is something I've actively been trying to learn), since it'll be that much easier to edit and run microcode without having to bake entirely-new ROMs in the process: I'd just need a serial console (or even a framebuffer console on top of whatever the RSP's rendering) and an assembler (or, at the very least, something to turn hexadecimal input into binary data to DMA over - we're only talking 4K each of code and data here, after all).