3 ms·
From my experience no: * The input lag is _still_ noticeable. I've tried this from multiple locations on various devices, all with extremely good internet (one
by maest 6y ago
From my experience no:
* The input lag is _still_ noticeable. I've tried this from multiple locations on various devices, all with extremely good internet (one of them was in the UK with gigabit internet) and the lag was always there. I'm not ultra-snesitive to input lag either - I regularly use Nvidia GFN, which also has some input lag, but it's actually playable.
* The overall experience is very unpolished. You'll most likely get stuff to work but, if anything fails, you're gonna have to post on google forums and hope someone will be able to help you. (It's google, so no support). Also, none of the features promised at launch (join a game from YT, large MMO worlds etc) have been delivered.
* It's google, so who knows how long the platform will be around for. (It's a meme, yes, but it's also a real risk, compounded by the fact that you'll own the games that you buy solely on Stadia)
* You have to re-purchase games that you already own. e.g. if you own a title on Steam, you can't play it on Stadia, you have to buy it all over again.
EDIT: if you like what Stadia is claiming to offer, I suggest you look at Nvidia's GeForceNow, which has a couple of advantages:
* You can play the titles that you own on Steam
* (In my experience) gameplay is smoother
The one disadvantage is that games get removed from GFN based on the whims of the publishers (you'll still own the titles on Steam, you just won't be able to play them on GFN).
- hanniabu 6y agoIt seems some of your info is outdated and I suggest trying again. The input lag had gotten tremendously better this last year and imo isn't noticeable unless you play at competition level, and only with certain games. I haven't seen any bugs in the past few months. You can also join games from Youtube now (launched like 3 or so weeks ago). Google has never abandoned paid services, only free ones. Although they do migrate them sometimes like with Play to Youtube Music. The repurchasing of games is valid criticism. I know they are currently working on adding support for Ubisoft+ games, which I believe will be live 2021 Q1 based off language in their updates.
- maest 6y agoI last tried Stadia in early Dec (on the gigabit connection in the UK). Still too laggy to the point where it significantly affected gameplay and I gave up after a while. Wasn't aware of the YT thing.
- Rapzid 6y agoWhat is the input latency? Best case, avg? There is a very large segment of the gaming community that's all about the 120-144hz experience these days. A lot of that is how it feels. At "just" 120hz that's only 8.33 frame time. You start throwing in 20ms of input latency on top of all the rest and you'll never get that 120hz experience. It doubly won't cut it for the PC VR crowd. Ever. That's high-end low latency experience but where things are headed and certainly noticable by non-pro gamers. But sure, it's high-end.. Even though the PS5 supports 120hz. But forgetting high end, 20ms is more than a frames time at 60hz! PC Gamer's review of Stadia had the input lag as high as like 70ms on some titles doubling the total input latency!
- maest 6y agoI'm confident when I say that Stadia/GFN will never be good enough for anything that you want to play competitively. For example, I wouldn't use it to play CS, LoL, DotA or any other competitive game where reflexes matter. However, these services are great for AAA single player games, like Witcher 3, Cyberpunk, RDR, The Last of Us etc. You can max out the graphics and enjoy the story/game world.