4 ms·
> Most of the music in BoTW is quiet and subdued, unlike previous entries in the series. This is good for setting a certain tone, but it's less effective unles
by majewsky 6y ago
> Most of the music in BoTW is quiet and subdued, unlike previous entries in the series. This is good for setting a certain tone, but it's less effective unless there's some flashier music to contrast with. To me, the lack of music made the game feel even emptier.
Hilariously, I had the opposite experience. BotW was the first Zelda game I played extensively (I have some memories from OoT and MM because a friend had an N64 back in the day, but never played it myself for anything more than 10 minutes).
After finishing BotW, I wanted to play the Link's Awakening remake. But I had to walk away from it after about an hour because the endless barrage of music was annoying me to no end. (I have since adjusted to it.) I'm currently playing Age of Calamity, where the soundtrack does not feel as obnoxious because there's actual action going on all the time. After that, I might be able to go back to Link's Awakening.
Also:
> it's less effective unless there's some flashier music to contrast with
IMO there is tons of flashy music in this game. The cities' motifs, the champion's motifs, the castle music, the Divine Beast tracks, the fight tracks in general. I have hours-long playlists of all of that as my go-to background music for work.