4 ms·
If you come from games you'll see where git fails miserably. Modern AAA games have terabytes of assets. p4 has handled this. git, has not. p4 also manages the f
by asiachick 6y ago
If you come from games you'll see where git fails miserably. Modern AAA games have terabytes of assets. p4 has handled this. git, has not. p4 also manages the fact that unlike source code you often can't merge certain assets so you need networked access controls (as in A can't edit this now because B is edit it).
Note I love git, but I don't know any big game studios using it. Some indies get by because their games are smaller but even then it can be a pain.
- thiht 6y agoDoes it have to be a goal for Git? Most of the development is not game development
- TillE 6y agoBut there's no good fundamental reason why it has to be that way. The general point is: Git mostly works fine for what it is, but version control can 1) be easier to use, and 2) serve more purposes than Git currently does. Imagine a perfect, seamless version control system that does everything you want with minimal effort. Git isn't that, not even if you've put in the time necessary to become an expert.
- lupire 6y agoWhat about git-annex for the large asset files?