4 ms·
> ...the input lag is just too high to play competitively Do you have any numbers to support that? I have seen your argument before, but I'm yet to see it quan
by sangnoir 6y ago
> ...the input lag is just too high to play competitively
Do you have any numbers to support that? I have seen your argument before, but I'm yet to see it quantified. I don't see how Stadia would be slower than any other games whose ground-truth 'state' lives on a server somewhere, which I think is the majority of games these days[1]; trusting the client to faithfully maintain state is a no-no because of cheating. If anything, I would expect Stadia servers' ping-times to be better than most.
I don't expect Stadia to work very well with Super Smash Bros were frame-perfect parries/combos are expected (at he highest level) - but for the rest of us who do not qualify for a spot on an e-sports team, it works well enough.
edit: So I went and looked for the numbers - PCGamer[2] says that Stadia is about 60-80ms slower than PC for Tomb Raider and Destiny 2 (eg. 63ms PC / 125ms Stadia @1080 Stadia gets worse at higher resolutions and on TVs, obviously)
1. The games I play, which are rather limited.
2. https://www.pcgamer.com/heres-how-stadias-input-lag-compares-to-native-pc-gaming/ https://www.pcgamer.com/heres-how-stadias-input-lag-compares...
- mhh__ 6y agoI don't have any data for a modern FPS, but Arma 3 used to have about 120ms of input lag - that's a little bit worse than what you've suggested, and it was almost unplayable. Also, any jitter will be awful too.