5 ms·
I am just using Linux for gaming these days with Stadia. I don't see any reason that cloud gaming won't become more popular in the near future, in which case Li
by sidibe 6y ago
I am just using Linux for gaming these days with Stadia. I don't see any reason that cloud gaming won't become more popular in the near future, in which case Linux is perfectly fine for gaming
- literallycancer 6y agoIf you don't mind the 1000ms input lag.
- sidibe 6y agoI don't mind I guess because I've never noticed the input lag at all. Also as cloud gaming gets bigger the machines will be in more places and thus closer to the clients
- mhh__ 6y agoIt's probably OK if you play big games like RPGs with open worlds that tend to be already slow, but the input lag is just too high to play competitively - obviously most people don't but we should aim for better.
- sangnoir 6y ago> ...the input lag is just too high to play competitively Do you have any numbers to support that? I have seen your argument before, but I'm yet to see it quantified. I don't see how Stadia would be slower than any other games whose ground-truth 'state' lives on a server somewhere, which I think is the majority of games these days[1]; trusting the client to faithfully maintain state is a no-no because of cheating. If anything, I would expect Stadia servers' ping-times to be better than most. I don't expect Stadia to work very well with Super Smash Bros were frame-perfect parries/combos are expected (at he highest level) - but for the rest of us who do not qualify for a spot on an e-sports team, it works well enough. edit: So I went and looked for the numbers - PCGamer[2] says that Stadia is about 60-80ms slower than PC for Tomb Raider and Destiny 2 (eg. 63ms PC / 125ms Stadia @1080 Stadia gets worse at higher resolutions and on TVs, obviously) 1. The games I play, which are rather limited. 2. https://www.pcgamer.com/heres-how-stadias-input-lag-compares-to-native-pc-gaming/ https://www.pcgamer.com/heres-how-stadias-input-lag-compares...
- mhh__ 6y agoI don't have any data for a modern FPS, but Arma 3 used to have about 120ms of input lag - that's a little bit worse than what you've suggested, and it was almost unplayable. Also, any jitter will be awful too.