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The game makes you think that the goal is to launch a rocket with a satellite aboard. And when you do, you get the “Congratulations!” message. But you also get
by Uehreka 6y ago
The game makes you think that the goal is to launch a rocket with a satellite aboard. And when you do, you get the “Congratulations!” message. But you also get a counter in the UI, showing how many rockets you’ve launched (Just 001?). And you get 1000 white science, which up until this point had never been seen in the game...
...and after a few minutes, a new goal comes to mind: Launch one rocket every minute. And that’s when the deep game begins. You’ll need massive power production and manufacturing infrastructure, you’ll start using the online calculators to figure out ratios of this to that, and when you get to 1 rocket per minute, you’ll want to see if you can design a system that does that while running completely untouched for 24 hours.
- AnIdiotOnTheNet 6y agoJust the thought of further scaling the beast of a factory I made, again, to deal with all the added complexity makes me want to purge that game from my Steam account. No thanks, I am not interested in additional slog for its own sake.
- Uehreka 6y agoAt a certain point I definitely get to the “wait, I’m just managing complexity in a game, if I’m gonna do this, I should actually make something” thought, and then I stop. But there’s something really satisfying about watching a huge but well oiled mechanism perform its motions, and that’s why I personally like this game.
- pm90 6y agoIt’s certainly a personal preference. I experienced exactly what you meant on my first run. Launched a rocket after a lot of slog, and lost interest after that. But I never got to actually use eg the nuclear tech very much, which itself makes me want to go back and try it again. Personally, I wish there were more combat/enemy dynamics involved rather than “just” insectoids swarming the base. And that’s just one angle: other compelling reasons to build more efficient factories would have made me want to go back too. I try every now and then to start from scratch, but just the idea of starting from the basics seems so daunting and not motivating enough so I kinda just give up after the first day.