3 ms·
It looks really cheap, you could easily hue shift every pixel in the game with this. One trick I've used in the past is using the alpha channel to mask multipl
by reitzensteinm 6y ago
It looks really cheap, you could easily hue shift every pixel in the game with this.
One trick I've used in the past is using the alpha channel to mask multiple hue shifts in a shader to give a lot of variations. Eg 0 = shift A, 0.5 = don't shift, 1 = shift B.
That way you can make eg leather armor with metal attachments, and tan or fade the leather and swap metal types independently.
- jacobolus 6y ago> It looks really cheap It is pretty much the same cost as CIELAB. Just uses 2 full 3x3 matrices where CIELAB can be thought of as using matrices with a bunch of zeros in them.