3 ms·
A lot of work went into this and I appreciate it. After all, assembler is hard and every byte counts. I remember a close friend of mine, co-founder of Success
by _the_inflator 6y ago
A lot of work went into this and I appreciate it.
After all, assembler is hard and every byte counts.
I remember a close friend of mine, co-founder of Success on C64 which later became Success/TRC, did often time not clean up memory for some of his early demos before saving the final binary for crunching and spreading.
So you would have a lot of bogus code from other sources - games - in his works. Imagine a guy disassembling his stuff nowadays. ;)