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Thanks! My bad - I'm aiming at casuals + semipro. Initially, my focus is casuals, and slowly towards semipro as well.
by CinematicStudio 6y ago
Thanks! My bad - I'm aiming at casuals + semipro.
Initially, my focus is casuals, and slowly towards semipro as well.
- bananamerica 6y agoI see. Well, I am not in those groups. Hope you get better answers from the others. Good luck!
- CinematicStudio 6y agoThanks :)
- tkgally 6y agoHere is my suggestion, as a definite casual. The only video editor I've used is iMovie on the Mac, and I found it very confusing to use at first. I've been using Macs since 1986, and I'm accustomed to the "open a file, do something to the file, and then save the file" paradigm, which has worked for documents, spreadsheets, graphics, audio, etc. using many different types of software. It took me an embarrassingly long time to understand that, with iMovie, you are working instead with "projects," which are (if my understanding is correct) a kind of container with links to various video, graphic, and audio files, and that, at the end of the editing process, you need to convert each "project" into a new file in order to share or archive it. If I had read or viewed a How-to-Use-iMovie tutorial at the start, of course, I would not have been so confused. But I'm used to just diving in with new applications and trying things out, seeking help only at a later stage. That didn't work with iMovie, which was frustrating for me. I realize now that, because of the size of video files and the time required to process them, the manipulate-the-file-directly workflow probably wouldn't be feasible. But if you think that Windows users inexperienced with video editing would have the same file-based mindset that I had, you might want to see if you can make your interface seem as though the user is opening, editing, and saving their video files directly. If that's not possible, then at least give users the option to view a getting-started tutorial the first time they launch the application.
- CinematicStudio 6y agoThanks! Funny you mentioned that - when you open the app and start a new project, in the "video area", there's a link to a "Getting Started" tutorial :) > I realize now that, because of the size of video files and the time required to process them, the manipulate-the-file-directly workflow probably wouldn't be feasible. Yes, it is very unfeasible :) You don't wanna know the things I do behind the scenes to make this as user friendly as possible :) > But if you think that Windows users inexperienced with video editing would have the same file-based mindset that I had, you might want to see if you can make your interface seem as though the user is opening, editing, and saving their video files directly. Not sure what to say here. As far as I know, users have a far less "file-based mindset" as a while ago (I would know, I'm 42 years old :D) I do think the UI shows to the user that he's opening/editing/saving the files directly - but that's for you guys to say :D One thing I struggle with is this: how do I show to the user that he's not modifying the original video files? And since we have a video project, if you later remove one of the original video files and reopen the project, part of it is "lost". I need to add a "Create local copies" option and make it easy enough to understand ;)
- 011-video 6y ago"You are working instead with projects... and it's confusing" That's the issue ! "Easy to use" is not synonymous with timeline, project, workspace, layers... especially for casuals users. Most video editing tools are made by geeks for geeks. That's why we made 011.video web editor. It's simpler to user that "Windows Movie Maker" and it's Cross-platform compatible. Give it a try, It's really free and without watermark : https://011.video/desktop.html https://011.video/desktop.html