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I'd still be most impressed to see an AI beat the top Civilization players. No mechanical advantage since it's turn based, but there are several different types
by Buttons840 6y ago
I'd still be most impressed to see an AI beat the top Civilization players. No mechanical advantage since it's turn based, but there are several different types of decisions to make beyond just "move a piece". AIs haven't yet conquered such environments.
It would also give the gaming industry a kick in the pants to start making better AIs.
- dwohnitmok 6y agoI am fairly confident a team of DeepMind's calibre could put together an AI in fairly short order that would demolish top-level Civilization players. Despite my confidence, I still would love to see such a thing made. DeepMind made a good effort with AlphaStar at building an AI that could compete with top-level humans in Starcraft. It wasn't superhuman; it could still be consistently beaten by the absolute best Starcraft players, especially as Zerg or Terran. However, as Protoss, AlphaStar was truly a pro-level player. I'm somewhat surprised DeepMind didn't go further and try to optimize AlphaStar to truly be superhuman. I'm not sure if that indicates a fundamental limitation of their approach or whether it was a shift in approach. This was with successively refined limitations on AI action speeds that caused AlphaStar to really rely on strategy and tactics rather than brute force speed. Regardless, real-time strategy games feel much more difficult than turn-based strategy games to develop a good AI for. Just being able to split things into discrete turns seems like a massive simplification.