3 ms·
The shaders these days get relatively complete. https://docs.libretro.com/shader/crt_royale/ https://docs.libretro.com/shader/crt_royale/
by willis936 6y ago
The shaders these days get relatively complete.
https://docs.libretro.com/shader/crt_royale/ https://docs.libretro.com/shader/crt_royale/
- gregsadetsky 6y agoWow, that’s fascinating and a bit bananas. Source code for (the whole shader? One of its parts?): https://github.com/libretro/glsl-shaders/blob/master/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl https://github.com/libretro/glsl-shaders/blob/master/crt/sha...
- rbanffy 6y agoI was more thinking about using TrueType features to dynamically add size-appropriate scanlines and gradients.