3 ms·
I agree 100% something is wrong. What's curious to me is why it's not fixed. It's possible it's impossible to make anime and pay a good wage I suppose but ...
by gfxgirl 6y ago
I agree 100% something is wrong. What's curious to me is why it's not fixed.
It's possible it's impossible to make anime and pay a good wage I suppose but ... assuming it is possible you'd expect some animators to quit and start their own company and attract all the talent by paying well and not over-working their employees. So what's preventing that from happening?
Same with games.
One idea (which I don't like), the odds of making a game or anime that make it's money back is extremely small. Either you make Minecraft (game) or One Piece (anime) or you more likely make "Tower Miners" or "Comic Party" (I just googled failed games and failed anime).
Just like saying "I'm going to be a music Rock Star/NYT best selling author/Movie star", the odds that you will be the next hit star are extremely low. It's no different for games. And if it's not a hit you lose money which means you don't make a living wage.
Is that the reason those industries pay so low? Because the odds of them making their money back are like 1000 to 1 against and so they have to keep budgets as small as possible just to survive until they hit the 1 out of the 1000?
Is there some other way to get a $$$$$$$ budget to pay 10-15 people a living wage while the odds of making back that money on sales are 1000 to 1?
PS: I know the story in anime is that prices that broadcasters / publishers pay are low because of history but that seems irrelevant in 2020 when you can reach fans via the internet.
- city41 6y agoEA is notorious for long hours and mediocre pay. But they pretty much know any game they make will be profitable. I think this is true of many large game companies.