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> Not to mention that main story missions that consist in driving somewhere, going through a badly written dialog tree, just so you can wait to do it all over a
by WorldMaker 6y ago
> Not to mention that main story missions that consist in driving somewhere, going through a badly written dialog tree, just so you can wait to do it all over again is BAD WRITING.
That's pretty diegetic though: in the real world you wouldn't expect everything to be placed right next to each other or that things would happen immediately after without time to research/track down leads/prepare/sleep on it/whatever.
The game tries to make up for it by offering outs: The skip time button prominently in the menu. The Wait Zones immediately outside most mission start locations which skip immediately forward to start the mission. (It took a bit to get used to finding these, there probably should have been a tutorial for it: they have a clock icon for their interaction and usually are chairs/benches to sit on or walls to lean on nearby to where the objective marker is. But they existed for every mission I encountered after learning to look for them.) Even the fast travel is something that is easy to overlook. As much as I enjoyed driving, the game was much better realizing that Fast Travel and walking/sprinting everywhere was generally faster and way more convenient than driving anywhere. (Which is an almost an ironic statement of the importance of public transportation in an urban environment.)