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> The biggest problems will be finding a C compiler for the Cray and adding a framebuffer output, I think... but this is a very nice challenge :). I suppose yo
by ardy42 6y ago
> The biggest problems will be finding a C compiler for the Cray and adding a framebuffer output, I think... but this is a very nice challenge :).
I suppose you could run Doom as a batch job: input is a file with the control input and output is a gameplay video.
- greenshackle2 6y agoDoom can record game sessions to LMP file format, which is a recording of the inputs on every frame. That's usually how people share runs in the Doom speedrun community. So yeah a LMP-to-video converter could be legitimately useful to some people. https://doom.fandom.com/wiki/Demo#Custom_demos https://doom.fandom.com/wiki/Demo#Custom_demos
- ogurechny 6y agoPerhaps you'd want to reference the wiki that was not abandoned ages ago. https://doomwiki.org/wiki/Demo https://doomwiki.org/wiki/Demo https://doomwiki.org/wiki/Doom_Wiki:Departure_from_Wikia https://doomwiki.org/wiki/Doom_Wiki:Departure_from_Wikia “LMP-to-video converter” is any Doom port which output you can record by common (or less common) means. PrBoom+ has a built-in demo playback recording (if you consider running the console encoders and feeding them sound and image data “built-in”). https://github.com/coelckers/prboom-plus/blob/master/prboom2/doc/prboom-plus-usage.txt#L340 https://github.com/coelckers/prboom-plus/blob/master/prboom2...
- deleted 6y ago[deleted]