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Wouldn't that make Doom much harder? In-game adversaries would take advantage and execute vectorized attack patterns supported by cached-ammunition flow. Would
by tempodox 6y ago
Wouldn't that make Doom much harder? In-game adversaries would take advantage and execute vectorized attack patterns supported by cached-ammunition flow. Would Doomguy be able to survive at all?
- whoopdedo 6y agoOn the other hand, I can't wait to see E1M1 in <4s.
- Something1234 6y agoWhat's E1M1?
- FartyMcFarter 6y agoEpisode 1, map 1. The first level in Doom.
- IncRnd 6y agoYou should be okay with your Reciprocal BFG as a force multiplier. EDIT for those who may not have understood my comment. You would be hard-pressed to find a Cray that performed division and would instead need to perform a reciprocal multiplication in constant time.
- ficklepickle 6y agoHow do you compute the reciprocal without division? A precomputed lookup table?
- variaga 6y agoNewton-Rapheson method to calculate X = 1/D 1) Make a guess at the reciprocal X(0) (this can come from a small LUT, but a static "guess" can also work) 2) Calculate an improved reciprocal X(n) iteratively using the relation: X(i+1) = X(i)*(2-X(i)*D) Repeat (2) until X(i) is accurate "enough". This is relatively fast, since the # of correct bits in X() doubles for each iteration. There are several other methods: https://en.wikipedia.org/wiki/Division_algorithm#Fast_division_methods https://en.wikipedia.org/wiki/Division_algorithm#Fast_divisi...