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Depends on what type of syntax you enjoy I think.
by EamonnMR 6y ago
Depends on what type of syntax you enjoy I think.
- PicassoCTs 6y agoFunctional language approaches are very neat to encode game rules. Just define the sets to which a rule apply, define rule -> behaviour maps and then apply. With this alot of procedural/object orientated cruft shrinks down to one page algo&definitions. Lua does supply this style, just needs some slight additions.