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Thanks for your interest! The new reference manual for version 0.2 (which I'll release within a few days) discusses Bevy specifically. Short version: GameLisp
by fleabitdev 6y ago
Thanks for your interest!
The new reference manual for version 0.2 (which I'll release within a few days) discusses Bevy specifically. Short version: GameLisp isn't a natural fit for a multithreaded ECS, but it's possible to make it work.
Because the language is so dynamic and late-bound, it shouldn't be too difficult to hack in hotloading yourself. I intend to make it easier in the future. There's some preliminary discussion here:
https://github.com/fleabitdev/glsp/issues/10 https://github.com/fleabitdev/glsp/issues/10