4 ms·
It works well past 10 users on very high powered mobile. Less so on cheap phones. It's really more that you are spraying high volume websocket and webrtc data
by dylz 6y ago
It works well past 10 users on very high powered mobile. Less so on cheap phones.
It's really more that you are spraying high volume websocket and webrtc data continuously while doing realtime 3D/WebGL - you are practically running a full game at this point.
- catherd 6y agoAfter reading through the documentation and poking around in the UI, I didn't see any way for participants to stream their webcams. Do you know if that's possible? I don't think we want a VR teleconference, we want to see each other.
- dylz 6y agoHere: https://support.mozilla.org/en-US/kb/share-your-camera-or-screen-hubs https://support.mozilla.org/en-US/kb/share-your-camera-or-sc... It is a pliable in-game object, you can throw someone's screen, resize it, etc.