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Owned and loved several Windows Phones, 7, 8 and 10. Nokia 920 was my favorite. No viruses, no instability, no forced restarts. That's the problem with anecdot
by neogodless 6y ago
Owned and loved several Windows Phones, 7, 8 and 10. Nokia 920 was my favorite. No viruses, no instability, no forced restarts.
That's the problem with anecdotes... they only represent your very narrow window of experience while ignoring literally every other person on the planet.
- Miraste 6y agoFor marketing purposes, it doesn’t matter if the phone actually has those problems, just whether people associate the brand with them.
- varvar 6y agoThat's the problem with anecdotes... they only represent your very narrow window of experience while ignoring literally every other person on the planet.
- neogodless 6y agoFor those that need it, I'll point out the comment I disagreed with: > but I don't know a single person that wanted a Windows phone I only represent a single person, and I make no claims about anyone else!
- swebs 6y ago>No viruses, no instability, no forced restarts >That's the problem with anecdotes I'm not saying those problems affected Windows phone, but that's the association customers have with Windows as a brand due to decades of facing those problems with desktop Windows.
- sangnoir 6y ago> No viruses, no instability, no forced restarts ...no apps. Windows Mobile just couldn't attract quality developers to its platform. After witnessing that - I fully understood why Android went with Java (the language): there was already a deep pool of seasoned Java developers.
- qalmakka 6y agoWindows phone's apps were built in C#, which arguably had also a deep pool of developers, and it didn't help. Visual Studio was also the arguably best IDE around at a time where XCode and Android's Eclipse plugin sucked hard, and still it mattered zilch. The real problem was market share and mind share, two factors in which Windows phone tanked bad. For instance, Apple forced people to write iPhone apps in Objective-C for years and nobody avoided the platform because of that, even buying Macs and paying 99 dollars a year for the privilege of writing and selling iOS apps.