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As many here did back then, loved Lode Runner. So much so that the first 6502 arcade game I wrote was a Lode Runner derivative called “The Heist”. Levels cons
by Terretta 6y ago
As many here did back then, loved Lode Runner.
So much so that the first 6502 arcade game I wrote was a Lode Runner derivative called “The Heist”.
Levels consisted of floors and stair steps, and there were different types of art on the walls you could steal, including an easy one and a hard one (based on the location puzzle) of low and high value.
You could cut through floors and use ropes to rappel up or down. Some walkways were blocked by storage boxes you could push, including push into a hole in the floor which jammed and filled the hole.
Guards patrolled on beats. If close enough to you, they could shoot you. You could pick up a bucket of water from janitors, and slosh it on the floor to make the guard slide one way or another, or fall into a hole you’d cut.
You could “turn out the lights” at a light switch. The effect would be you could only see within a certain radius. Gaurds couldn’t see you any more, but also, you couldn’t see them unless close enough.
Most logic was AppleSoft Basic, while the drawing routines were 6502 so falling and sliding and throwing the water would be smooth.
Lode Runner got me into coaxing machines to do what I imagined, instead of just using what others did.
- bokchoi 6y agoCool! I remember playig this as a kid! Thanks for all the fun back in the day!