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> Except that was a disaster because the architecture was too novel. But it had nothing to do with PowerPC instruction set. Xbox 360's CPU used PowerPC instruc
by terramex 6y ago
> Except that was a disaster because the architecture was too novel.
But it had nothing to do with PowerPC instruction set. Xbox 360's CPU used PowerPC instruction set too, but Microsoft went with much more classical 3-core design instead of single core + 8 SPUs that Sony used.
The only impact PowerPC had on game developers was making them aware of load-hit-store performance hit.