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>How many executives and powerful managers are there at CDPR and how many of them have significant development experience? I bet a lot of them, due to the orig
by libertine 6y ago
>How many executives and powerful managers are there at CDPR and how many of them have significant development experience?
I bet a lot of them, due to the origins of the company.
If you're talking about something like EA, then I'd believe they'd brought in people with more marketing/sales skills because they know how to make money.
But, it's easy to criticize managers - their work has visibility, and they own the responsability of the product (assuming you're talking about product managers). They have deadlines as well, or not? It's not like deadlines are something arbitrary.
Yet it's like: developers can deliver bugged software due to limited deadlines/bloated features, but management can't deliver bad outcomes due to limited deadlines/bloated features? Something doesn't add up here.
Why isn't it fair to say that bad developers hide behind tight deadlines? Why not say that simply the dev team isn't good enough to pull this off on these timelines?
It's like time constrains doesn't help anyone, and the release a new franchise isn't something easy. Right?
>So the right thing to do might have been to release a beta version for people who wanted it, say it's a beta, and give people back $10 or something. Because if you say it's not finished, people are not going to want to pay the full $60.
Clearly they wanted to be one of the first "true next gen titles" for PS5/Xbox S X, I don't even think such platforms allow for beta releases, neither it would make sense to release a beta game in a brand new platform - that would suck for their brands.
- slezyr 6y ago> I bet a lot of them, due to the origins of the company. And you lose. https://www.cdprojekt.com/en/capital-group/board-of-directors/ https://www.cdprojekt.com/en/capital-group/board-of-director...