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Some time ago I also had the idea of procedurally generated games, not only of chess, but using basically all the known rule sets and pieces of all known games.
by animal531 6y ago
Some time ago I also had the idea of procedurally generated games, not only of chess, but using basically all the known rule sets and pieces of all known games.
I captured a lot of game details and have them stored away, but I had to move onto something else shortly after, so I never explored it further.
- mikk_w 6y agoIf you haven't read this 2008 paper on procedurally generated abstract strategy games, I'd say it's related to your interests: http://ccg.doc.gold.ac.uk/wp-content/uploads/2016/03/browne_phd08.pdf http://ccg.doc.gold.ac.uk/wp-content/uploads/2016/03/browne_... The resulting game, Yavalath, is well-known in the abstract strategy game community: https://boardgamegeek.com/blogpost/2814/yavalath-evolutionary-game-design https://boardgamegeek.com/blogpost/2814/yavalath-evolutionar...