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+1 for Nim in that use case. The core system and std library is very flexible, so it “ports” easily. It’s been used in a few games too. I’m using it for embedde
by elcritch 6y ago
+1 for Nim in that use case. The core system and std library is very flexible, so it “ports” easily. It’s been used in a few games too. I’m using it for embedded currently after a few months and while there are a few edge cases overall it’s been stable for me. With C interfaces you’ll want to add some code to make it more idiomatic, here’s my try for i2c code on esp-idf: https://github.com/elcritch/nesper/blob/e1d9f7ba13eebe45aea43c08fe839dd0544927c2/src/nesper/i2cs.nim#L65 https://github.com/elcritch/nesper/blob/e1d9f7ba13eebe45aea4...