2 ms·
> It was a narrative technique that I think balanced a sense of urgency while letting the player control which thread they want to pull on next, not meant to pa
by tstrimple 6y ago
> It was a narrative technique that I think balanced a sense of urgency while letting the player control which thread they want to pull on next, not meant to pad out the game.
I actually appreciate that in this game. Nothing quite like open world games with incredibly high stakes where the narrative demands immediacy, but you want to mess around with side quests for a while. This gives you a chance to explore the world while remaining "in character".