4 ms·
Same. Graphics are excellent. Art assets are pretty well made. Human models look a little Daz3d like but it's fine. I don't have any performance issues on my Co
by gabereiser 6y ago
Same. Graphics are excellent. Art assets are pretty well made. Human models look a little Daz3d like but it's fine. I don't have any performance issues on my Core-i7 9 series and RTX 2070. I do have an issue with a few gameplay elements though.
1: Driving feels sluggish, unresponsive, like I'm remote-controlling a buggie on the moon driving through molasses. I turn left and 250ms later I go left. Yet the wheels turn visually instantly. It's bad. Real bad.
2: Shooting feels like my bullets are digital slot machine values. I shot an enemy every 4th bullet does damage. I don't know what they were going for (Fallout?) but it makes gun fights tedious and not that fun. I feel less like a bad-ass pistol gunslinger from Blade Runner and more like a "pistolier" in a table top game of Fate. Gun fighting doesn't "feel" real-time like it should. Shooting a goon 12 times with my revolver (6 shot) at point blank range isn't my idea of immersion.
- Terretta 6y ago> Shooting feels like my bullets are digital slot machine values. In a tabletop RPG they are literally rolls of dice, and CDPR set out to build Cyberpunk 2020: https://cyberpunk.fandom.com/wiki/Cyberpunk_2020 https://cyberpunk.fandom.com/wiki/Cyberpunk_2020 So, the question may be: is this an RPG or an Action/Adventure looter shooter?
- asutekku 6y agoSome time ago I built a battle simulation based on the Cyberpunk tabletop rpg rules and official weapon stats and whoo boy, was it broken. Pistols did almost no damage at all whereas assault rifles were pretty much destroying everything in one turn. I really hope CDPR did not lift the system straight from the rpg.
- gabereiser 6y agoThe tabletop rpg rules for cyberpunk are for tabletop. Where math can’t be done in real time because humans. I expected a real-time adaptation of the rule set. If they wanted to be true to tabletop rules, it would be turn based.
- pier25 6y ago> Gun fighting doesn't "feel" real-time like it should. Shooting a goon 12 times with my revolver (6 shot) at point blank range isn't my idea of immersion. Totally agree. Going from a dialogue to a shooting scene is like going from a Rembrandt painting to Team Fortress.
- Hamuko 6y ago>Driving feels sluggish, unresponsive, like I'm remote-controlling a buggie on the moon driving through molasses. I turn left and 250ms later I go left. And I'd been thinking that my complete inability to drive in Cyberpunk 2077 was because of Stadia lag.
- gabereiser 6y agolol, I can’t even imagine the frustration. At that point, just let Jackie drive.
- lock-free 6y agoThe braking of the cars reminds me of driving my Mom's minivan in high school, whose brake pads had been corroded by road salt.