5 ms·
I played about 14 hours on PC before uninstalling it. The performance was fine and I had minor glitches here and there. The story bits were simply amazing, but
by pier25 6y ago
I played about 14 hours on PC before uninstalling it.
The performance was fine and I had minor glitches here and there. The story bits were simply amazing, but the gameplay needed another year or two of development. This is clearly an unfinished game and most of the promised features are not in the game.
I reinstalled Deus Ex Mankind Divided and the tutorial level has better gameplay (gunplay, stealth, hacking) than Cyberpunk.
I will certainly revisit it in a year or two. Hopefully CDPR will keep on improving the gameplay, not only solve bugs and performance on consoles.
- mabbo 6y agoMaybe I'll reach that point, but honestly, apart from a couple of asset glitches now and then, I'm loving the game. The story is solid, the voice acting great, the gameplay is pretty darned good. I don't see what has everyone so upset I guess.
- pier25 6y ago> I don't see what has everyone so upset I guess. In part it's because many people (me included) think the execution of the gameplay is poor. And the other major part is that the game simply did not deliver the promised features on all the marketing videos by CDPR.
- fossuser 6y ago> And the other major part is that the game simply did not deliver the promised features on all the marketing videos by CDPR. Like what? I keep seeing this, but nobody is being specific about it. I’m genuinely curious.
- d3nj4l 6y agoThere's a whole thread full of them on reddit[1]. I encourage going through the linked threads in the post, a lot of the details are crucial, and the sources for the "promise" are damning. 1: https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/ https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promi...
- mabbo 6y agoThat's the secret: I literally had to look up what the game was about before I bought it because all I knew was the name.
- gabereiser 6y agoSame. Graphics are excellent. Art assets are pretty well made. Human models look a little Daz3d like but it's fine. I don't have any performance issues on my Core-i7 9 series and RTX 2070. I do have an issue with a few gameplay elements though. 1: Driving feels sluggish, unresponsive, like I'm remote-controlling a buggie on the moon driving through molasses. I turn left and 250ms later I go left. Yet the wheels turn visually instantly. It's bad. Real bad. 2: Shooting feels like my bullets are digital slot machine values. I shot an enemy every 4th bullet does damage. I don't know what they were going for (Fallout?) but it makes gun fights tedious and not that fun. I feel less like a bad-ass pistol gunslinger from Blade Runner and more like a "pistolier" in a table top game of Fate. Gun fighting doesn't "feel" real-time like it should. Shooting a goon 12 times with my revolver (6 shot) at point blank range isn't my idea of immersion.
- Terretta 6y ago> Shooting feels like my bullets are digital slot machine values. In a tabletop RPG they are literally rolls of dice, and CDPR set out to build Cyberpunk 2020: https://cyberpunk.fandom.com/wiki/Cyberpunk_2020 https://cyberpunk.fandom.com/wiki/Cyberpunk_2020 So, the question may be: is this an RPG or an Action/Adventure looter shooter?
- asutekku 6y agoSome time ago I built a battle simulation based on the Cyberpunk tabletop rpg rules and official weapon stats and whoo boy, was it broken. Pistols did almost no damage at all whereas assault rifles were pretty much destroying everything in one turn. I really hope CDPR did not lift the system straight from the rpg.
- gabereiser 6y agoThe tabletop rpg rules for cyberpunk are for tabletop. Where math can’t be done in real time because humans. I expected a real-time adaptation of the rule set. If they wanted to be true to tabletop rules, it would be turn based.
- pier25 6y ago
- la_oveja 6y agoI highly doubt the're gonna be changes on the gameplay. As you advance theres way more to do unlocking abilities and skills, but the core gameplay is the same.
- eckmLJE 6y agoI don't know, the gunplay and melee combat has been awesome for me. W/o perks and in early levels, the guns are pretty inaccurate, but once you start specializing into weapons you can do some amazing things. A couple examples: https://www.reddit.com/r/cyberpunkgame/comments/kfllqm/john_wick_in_cyberpunk_2077/ https://www.reddit.com/r/cyberpunkgame/comments/kfllqm/john_... https://www.reddit.com/r/LowSodiumCyberpunk/comments/kd7994/have_to_admit_the_combat_feels_pretty_slick/ https://www.reddit.com/r/LowSodiumCyberpunk/comments/kd7994/... I understand that console players are having a really bad time, and CDPR definitely blew it in releasing the game in its current state, but I love the gameplay loop of the side missions. Sneaking into an outpost, hacking a bit, getting into a strong position, then breaking into a killing spree amidst the incredible soundtrack.
- tus88 6y agoDid you expect an RPG to have better gunplay than an FPS?