3 ms·
Interesting to contrast the outcome with discussions under the Unity S-1[1] and similar threads. Some engineers outside of AAA game dev complain that certain co
by some1else 6y ago
Interesting to contrast the outcome with discussions under the Unity S-1[1] and similar threads. Some engineers outside of AAA game dev complain that certain core tenets of software engineering are hard to come by in Unity & Unreal projects, while insiders claim that the kinds of stringent quality controls being proposed are untenable, and in themselves demonstrate a profound misunderstanding of how things work in the industry. Could a launch-flop like Cyberpunk 2077 cause the pendulum to swing the other way?
1: https://news.ycombinator.com/item?id=24261559 https://news.ycombinator.com/item?id=24261559
- jrimbault 6y agoIn that vein, keybindings are again a trouble point in CB2077 like it was for Witcher 3. And I wonder that can be ? From a complete ignoramus to VG programming, but not to programming in general, that seems like a really easy already solved problem, and certainly it is compared to the really hard problems VG run into. No hard coded values, swapable config objects, that seems like easy good practices ? I'd really appreciate some perspective on this from someone who knows ?