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PC Engine / TurboGrafx-16 Architecture – A Practical Analysis
- grawprog 6y agoYears ago a friend of my dad's gave me his TurboGrafx and a bunch of games. I'd grown up playing nintendo, sega and PC games and never played the TurboGrafx before. I have to admit, I found it kind of underwhelming. I had no idea about the expansion port though. That's actually pretty cool. I know we have raspberry PiS and arduinos and such now, still it's too bad consoles don't come expecting to be expanded ans hacked. And I have to admit, rondo of blood is my favourite castlevania game. Sadly, the system I have is not Japanese and doesn't have the CD attachment so that game is unfortunately not in my collection.
- m-p-3 6y agoI got a TurboGrafx before I had a SNES (I already had a NES) and I found the graphics and sound effect quite good for the time.
- grawprog 6y agoGraphics and sound were good, the gameplay for most of the games I got I found kinda meh.
- hobby-coder-guy 6y agoThat has nothing to do with the system.
- TeaDude 6y agoThe TG-16/PC-Engine is a pretty cool mid-step between 8 and 16 bit consoles. It was super popular in japan but wasn't really in the west (Released too late maybe?) I REALLY like it's wavetable synth sound. For whatever reason, wavetable and Yamaha synths were never too popular over here whereas they were super common in the east (Especially Yamaha synths. TONS of home computers had them)
- wk_end 6y agoI’m not sure where in the West you - I know the Amiga was big in Europe and used a sampler - but in North America Yamaha FM synths were huge. The DX7 is all over 80s pop music, the Sega Genesis had a Yamaha YM2612 in it, and most PC gamers were listening to FM synth music via Adlib and Sound Blaster cards (Yamaha OPL chips) until the mid-90s or so.