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My friend who played on PC basically told me the exact same thing. It runs smoothly on his gaming setup, but the game is too linear with pretty much zero replay
by spike021 6y ago
My friend who played on PC basically told me the exact same thing. It runs smoothly on his gaming setup, but the game is too linear with pretty much zero replay-ability because of how shallow the world is. It's clear they left a _lot_ out of the game. Even features that would seem "basic" for an open-world game, like AI, are apparently very awful (cops just spawning randomly right around you but they don't chase you and oddities like that).
While the console issues themselves are huge, it definitely seems the game itself is missing way too much for what it costs.
- prox 6y agoIt’s crazy because the Witcher and Skyrim (content, not bugs) didn’t have this problem with an equal amount of development time or less. The amount of content in the base Skyrim is still staggering, even if it had content cut. I wonder what happened here for it to fail in this aspect.
- gambiting 6y agoI don't know where the assumption that cyberpunk has little content comes from? There's a crazy amount of side missions and all missions support different outcomes depending on how you play. Skyrim I personally find frustrating because almost all missions are just shallow fetch/kill quests, even compared to Oblivion, Skyrim has loads of content and very little of it is interesting at all.
- gambiting 6y agoI think the issue is that a lot of people are trying to play this game like a cyberpunk GTA, which it just isn't, just like Witcher wasn't a medieval fantasy GTA. I see people going on a murder rampage in cyberpunk and then complain that the police chase that spawns isn't sufficiently realistic. Like......I don't feel like that's how this game should be played, just like it wasn't how Witcher was meant to be played. It's an RPG where the cyberpunk city is a background to an amazing story, it's not an open sandbox like GTA is. And no replayability? The depth of character development is huge, that alone is worth another playthrough, would love to build a character that's built differently than my current one. And most missions support a huge variety of outcomes depending on decisions you made earlier and how you behave. If that's not replayability....then what it?
- QuixoticQuibit 6y agoBlame CDPR’s marketing, not the consumers. Have you seen their marketing efforts recently?
- gambiting 6y agoOf course, I'm just saying that it doesn't seem to me like the game should be played this way, so I'm not surprised those who try are having a bad time.
- dmos62 6y agoAt the same time, cops not acting like cops, or spawning right in front of you, is a problem.
- kingbirdy 6y agoThey marketed it as a game that could played that way, so it's on CDPR for setting incorrect expectations, not on the people playing for doing what the marketing told them would be part of the fun.
- elgatonegro 6y agoIt doesn't seem to you like the game should be played in the way they reinforced and strongly & continuously advertised? And you're wondering why people are angry? It's your prerogative to cut CDPR as much slack as you wish, but let's not pretend that those who don't do that are in the wrong.
- Technically 6y agoActually I think Witcher 3 is pretty close to a medieval fantasy GTA. That's part of what makes the poor AI so jarring: they've clearly regressed in basic gameplay.
- johnnycerberus 6y agoNow that is something that I would pay good money for, a steammpunk GTA, an artdeco GTA or a synthwave neon GTA (though a new Vice City will do).
- FartyMcFarter 6y agoBad open-world games are hard to develop. Good open-world games are extremely hard to develop.