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Performance on last gen aside, looking at the online reaction you'd get the idea that this game is a non-stop bugfest. Meanwhile, I'm just sitting here enjoying
by vinkelhake 6y ago
Performance on last gen aside, looking at the online reaction you'd get the idea that this game is a non-stop bugfest. Meanwhile, I'm just sitting here enjoying the hell out of this game. The world is absolutely beautifully realized, both inside the city and outside. The glitches I've encountered are of the "Bethesda" type and I haven't run into any game breaking bugs yet.
I've probably spent around 25 hours in it so far, with a good chunk of that on side missions. Just like in The Witcher 3, some of the side missions are really good. This game is a solid 8 for me right now, and it'll only go up with patches.
Playing on Series X fwiw.
- fossuser 6y agoI'm playing on the older Xbox One X (series X still impossible to find), but my experience is roughly the same. It's buggy, there are sometimes crashes/game breaking bugs, but the autosave makes recovery easy. The world and story are really good and make up for it.
- twiceaday 6y agoSame. 50 hours in on pc.
- PUSH_AX 6y agoA large part of the backlash is around unfinished systems. Without reeling off an exhaustive list the resulting world feels pretty soulless and shallow, it certainly feels like they released it far from being finished.
- BoorishBears 6y agoI've taken the liberty to reel off said list in the past https://news.ycombinator.com/item?id=25468522 https://news.ycombinator.com/item?id=25468522 https://news.ycombinator.com/item?id=25471233 https://news.ycombinator.com/item?id=25471233
- SZJX 6y agoWell said. I simply don’t understand the amount of people defending the gameplay/story/“open world” here on HN while it’s receiving scathing reviews on Steam and Metacritic. Maybe game players actually more casual here than on those game-centric platforms?
- neuronic 6y agoI'm not a casual gamer and perceive the main and large side quests as some of the best I have played over the last 20 years. But that doesn't mean the terrible AI (in all aspects of the game) or the lackluster attempt at an interactive open world don't bother me. How is it so hard for people to distinguish the good parts of the game from the bad parts? The biggest offender is the combat AI because that impacts gameplay but issues like "not being able to get a haircut" don't deserve the mountains of hate threads and death threats by the children on r/cyberpunkgame.
- BoorishBears 6y agoI'm going to come right out and say calling people children for not liking what you like is pretty childish... After all, I don't see any death threats here so maybe keep that commentary on Reddit? - Now to me there's no distinguishing needed. The story was poorly written. The combat is lack luster. The environment is expansive but hollow. What's left? Maybe you felt differently, but for me Act 1 was insultingly rushed. The fact that the terrible corny VR tutorial (in the future you can learn to fight in the blink of an eye sitting in a car, not missing a beat... well that's great for V but for the player, you just ruined the pacing of the rising action. I missed the beat. The Brain Dances are similar) is followed by a montage of events that could have taught you game mechanics while actually letting you start to care about your partner instead of having it drilled into you over the next hour that the guy who just robbed you while you stole a car, getting you arrested in the process is your bestie ... truly awful Act 2 is just as painfully rough. The dialog choices still don't really matter, there are two choices in all those hours that change things meaningfully down the line (save a certain person and get close to a certain person) a lot of the writing is just cringe worthy ("Ghost Off!" and Keanu Reeves referring to his impressive c--- is not something anyone has ever asked for, and he doesn't pull it off) Act 3 is one of the first places where dialog decisions matter... except the game is already pretty much over. It's like a choose your own ending instead of a choose your own adventure, and there's clearly a canonical choice the game guides you towards, every other ending is half fleshed out, the same way every beginning but Nomad is barely implemented... - Now all that being said, to me if a game has such uninspiring combat and such a hollow environment, and lets down it's promises of focusing on customization, and has such an awful bloated UI, and has such a bloated corpse of a skill tree... It's a bad game. Story or no story, it doesn't save that. I have books I read where I want a great story that's not interactive and well written. If the story is interactive, the interaction should add something. Having to slog through a poorly made game for a story in a game of this scale is pretty inexcusable... There are some middling games as far as gameplay depth and smoothness goes that have get carried by their story, but it needs to be a truly exceptional story, and usually there's a good reason why they couldn't do more with the game play. Games like Hellblade where all their budget went into story telling and the team just wasn't big enough to have some incredibly complex gameplay on top of the intricate storytelling and animation and deep lore... they're able to justify it to some degree. But CP2077 was an almost decade long journey with the kind of resources the Hellblade team wouldn't have in their sweetest dreams. And it's all squandered on what was clearly a lack of direction and focus.
- tdsamardzhiev 6y agoHonestly, with both CP and TW1/2/3, I feel that if they scrapped the “numbers RPG” elements, they would’ve had significantly better games on their hands.
- BossingAround 6y ago> Performance on last gen aside I think there's your problem, because the majority of people are playing on last gen, as advertised that it would work there.
- gambiting 6y agoExcept that's not true and I don't know where the assumption comes from. CDPR clearly said that majority of sales so far have been on PC. And then they repeated that they have no way of knowing which platform you're actually playing that last-gen version on - so people playing the PS4 game on the PS5(where the game runs absolutely fine) still count as PS4 sales.
- kungito 6y agoIt's really unbelievable that in today's time of data collection they are incapable of knowing the freaking platform name on which the game runs on. Don't they have any ingame online services or just straight up get the data from Sony. This cannot be true. Edit: what could be is that they just didn't build a data collection pipeline for this seeing as how they didn't do half of the planned stuff
- thrwyoilarticle 6y ago> people playing the PS4 game on the PS5(where the game runs absolutely fine) still count as PS4 sales. Because it's a PS4 game. There isn't a PS5 release. I assume software I buy runs on the hardware it's designed for.
- fogihujy 6y agoLast-gen Xbox owner here. Lots of us were hyped about this game, and expected it to be the last major must-have game of the generation, because that's what CDPR has implied all along for the last half-decade. Now, it seems to end up in the same category as Dragon Age: Inquisition on the Xbox 360; possibly playable after a few patches, but nowhere near a state which makes the game justice.
- 6y ago
- nvrspyx 6y agoI get constant audio issues where dialog from one NPC is either not coming through or sounds like it's from 100ft away. I've also had problems getting the next part of a mission to trigger when you're supposed to wait a day for the NPC to call you back (one particular one, I waited an in-game week with 2 game reboots to trigger it). I randomly get stuck in the zoomed view. When I'm being passed a shard by an NPC, it's randomly replaced with a gun. Multiple areas at ground level throughout the map with gaps in collision resulting in you falling through the world. I've been stuck in rooms multiple times where the input prompt to open a door simply never triggers and I'm unable to open the door, requiring me to reload from checkpoint. Texts from NPCs come in the wrong order. Forced NPC calls in the middle of dialog during a separate mission. Sometimes unable to choose dialogue options when driving, requiring me to stop in the middle of the road to get out to give the response I want. Sometimes unable to do absolutely any blunt melee damage, which has resulted in a stuck loop requiring a reload (like the boxing robot near the beginning of the game) The list goes on and on. With that said, I'm playing on PC with pretty decent performance all things considered, I've tolerated them because I'm still enjoying the game, and I wouldn't classify any of the bugs as necessarily "game breaking", but they're significantly detracting from the enjoyable game and narrative underneath. It's almost as if not a single gameplay aspect has any sense of polish whatsoever and that sucks.
- kyleashipley 6y agoThis has been roughly my experience and reaction on PC as well. Save and load is annoying but not a blocker at 5-10 seconds, but I would probably be pretty miserable at 3-5 minutes per restart.
- woutr_be 6y agoI'm also enjoying the game, and I love going around in the city, it's amazingly beautiful and quite detailed. But on the other hand, it feels absolutely dead at times, during the missions the city comes alive, but outside of missions it feels empty and soulless. I've encountered quite a few bugs, but nothing game breaking yet. Usually it's NPCs acting strange, or people just spawning in right in front of me. I definitely feel it under delivers, but I'm hoping it turns into a No Man's Sky type story, where the game actually becomes super fun to play.
- benlivengood 6y ago> during the missions the city comes alive, but outside of missions it feels empty and soulless. I don't think that is a bug. This is cyberpunk after all.
- cyberpunk 6y ago:'( ... I'm... Trying man..
- leetcrew 6y agoymmv of course, depending on the platform and what you consider "game breaking". I haven't given up on the game yet, but I am growing more frustrated. five hours in, I killed a security guard and his body (which carried a key needed to advance the mission) fell through the floor. I had to load a previous save and be extra careful about where the body landed. honestly this kind of thing isn't so bad. it's obviously a bug and I know how to fix it. the worst are the cases where I can't tell if it's a bug, a stupid dev choice "working as designed", or simply me being an idiot. I just finished playing the clouds mission, which is a club with a main area, a VIP area, and offices behind the VIP area. once I got in, I just started wandering around. I saw a guard telling some other NPC that he wasn't allowed in the VIP area, but I tried going in anyway, since he didn't say anything to me. no warning, all the guards open fire on me and I have to reload the checkpoint. okay, guess I'm not allowed in the VIP area. I talk to someone in the main area who sends me to sneak into the VIP area to talk to someone else. this time, the guards don't react, although nothing in the dialogue indicated I had permission to be there. maybe the areas just get unlocked when you have a reason to be there? anyway, I talk to my next contact who sends me to talk to the manager in the back office. since it's now fine for me to be in the VIP area, I assume it's fine to also go in the back office area. the next guard I run into shoots me. what the fuck?
- l33tman 6y agoYes the security guard that comes out of the elevator with the card you have to loot, can fall down the elevator shaft (800m down actually!). Classic! :) This is one of the (relatively few) documented bugs that I'm sure they've already fixed. Doing continuous level-saves is needless to say a necessity in any game you invest dozens of playhours in.. Still, to manage to have as few bugs like that in comparision to the sheer size of the game is amazing. Once you play a bit longer than this, you'll see the game opening up in so many ways and with so detailed side-jobs and side-plots that it's just jawdropping. That they actually pulled this off at all is a benchmark effort for future mega-games I'm sure.
- SZJX 6y ago> Doing continuous level-saves is needless to say a necessity in any game you invest dozens of playhours in.. Clawing at true straws much here? This is literally not how you are expected to play modern AAA games at all.
- dsugarman 6y ago100% agree, the game has been really fun to play for me on PS4. I think the issue here came from the PR strategy of CD Projekt Red, they were getting some negative coverage and they came out and told everyone to just ask for a refund if they were unhappy. It seems like Sony didn't want to do that at first and with the shitstorm that it created, they decided great get a refund and we'll just remove the game from our store. Everyone loses. I think a better strategy would have been saying, "We hear you and we are working hard on it, we're confident we can get this experience in great shape soon. If anyone is considering buying now, please understand that the current version is a buggy and you might want to consider waiting." Instead they made promises of refunds they couldn't afford, hurt their distribution partners and might have created a death spiral for the game and their studio. How miserable it must be to be an employee who worked so hard on this game. My brother is pretty upset that he didn't buy it in time and when I tried to let him play on mine over shareplay, it doesn't let him because "the game is not released in our region" (the US).
- tmoertel 6y agoWhat I heard was that Sony does not want to both sell a game and allow it to be refunded on their platform. That combination invites people to play the game for free by just buying it and returning it later. So when CD Projekt Red announced that dissatisfied people could return the game for a refund, Sony stopped allowing further sales of the game.
- BoorishBears 6y agoAs soon as a delay was announced after final master, I knew the game was being delayed because it failed validation with either MS or Sony (or both). I suspect a title like 2077 failing validation could get some wiggle room, likely what happened was Sony went back to CDPR with a laundry list of failures and gave them X amount of time to tackle them. It's possible the game went on sale despite not fully passing. But the moment it became clear that it was harming the image of a console they're still selling... that was that. After all, that's the point of validation. Usually the requirements are things that would reflect badly on the console like locking up and crashing vs "not being a fun game" or something.
- cochne 6y agoYes I can second this. I'm a big fan of other similar-ish games like Deus Ex, Fallout, and Borderlands, and I can say Cyberpunk has done a great job of delivering some of the best components of each of those. There are a few bugs, the worst of which caused me to lose 10 min of progress, having to load back a save. But there were plenty of bugs in Fallout New Vegas and that is easily one of my favorite RPGs.
- Meekro 6y agoAgreed, this is definitely no worse than any other AAA release in recent memory. I wonder if people remember that on its release day, Skyrim's main quest could not be completed due to a bug. Anyways, I'm 50 hours in and it's awesome.
- karmelapple 6y agoGlad it’s awesome! I’ve primarily owned Nintendo consoles, and at least first-party Nintendo games - which I would consider AAA - never seem to have any major bugs. Maybe many people don’t consider Nintendo AAA though?
- speedgoose 6y agoIt depends on the games. Zelda is definitely a AAA, Super Mario Party not so much. I agree that Nintendo is not the kind of company to release a game with obvious bugs and hope to fix them later.
- Tarsul 6y agoMiyamoto has this famous saying about releasing a broken game: "A delayed game is eventually good. A bad game is bad forever.". Although it doesn't hold true anymore (thanks to patching), their mantra hasn't changed. He reflected in recent years about his quote, saying: "“I didn’t mean to say a bad game is always bad, what I meant to say is if you release a game in a bad state you will always regret it,". Yes, indeed.
- deleted 6y ago[deleted]
- austinl 6y agoStrongly agree with this. I’ve been playing on Nvidia GeForce Now (so essentially a high-end PC), and haven’t encountered any major issues. I’d say the game sets a new standard in terms of the level of detail in the environment. The first time you leave your apartment in Night City is simply stunning, probably the only comparison would be the Uncharted series (which was much more linear). Cyberpunk was perhaps the most hyped game of the last year, so no matter what CD released, I expected a strong and polarizing reaction. I agree with their decision to offer refunds, but I think they don’t need to be as apologetic about what was released. The same issues came up years ago with publishers who targeted the PS4/Xbox One — Cyberpunk just drew a lot more attention this time around.
- zpeti 6y agoI think it's had too much hype and too many expectations. Marketing did too good a job. I didn't watch much of the hype just a few trailer videos, and it's meeting my expectations. But I imagine someone who was really into the hype might feel its not up to what was promised. I like it. The world visually is like nothing else I've seen. Absolutely amazing. Missions are entertaining. Fighting isn't that good but hey. Few bugs of floating things in the air, but I can live with that. And they'll prob be fixed in a few weeks.
- m-p-3 6y agoMarketing did a bad job if they overdone it, because they're doing a disservice to everyone, both to the clients and to the developers because of the backlash. I'm usually quite good as keeping my expectations in check, and I avoid preordering because it's usually not a gamble that gives a good return.
- mey 6y agoAn example of the games beauty https://youtu.be/oVKl9e3gSAE https://youtu.be/oVKl9e3gSAE
- SubiculumCode 6y agoThat's impressive.
- tokai 6y agoCalling a game's bugs to be of the "Bethesda" type only tells me that its a mess of a game.
- Apocryphon 6y agoBut is it Obsidian type?
- grumple 6y agoOn PC. Bugs are in line with other games. Not nearly as bad as the original Fable or Watch Dogs (and Watch Dogs Legion), for examples. I do seem to get stuck in “can’t save” or “can’t run/crouch” mode occasionally, but a quick reload fixes it. Visually the game is stunning, it’s a lot of fun. Great voice acting and story development. Combat is a little better than gta but pretty vanilla outside of hacks (not nearly as good as combat-focused games like dishonored, rage, doom, arkham, or more recent titles like Star Wars fallen order, not really as good as as borderlands et al either). The game tries to do a lot, and some of it is great - it’s a long, beautiful story with an intricate world. There’s a lot of untapped potential.
- bitwize 6y agoYeah, they said the same thing about No Man's Sky, too. I guess I'll just wait for this one to ripen a bit, and not play it on eighth-gen. Cyberpunk, No Man's Sky, Windows XP, Big Sur... some software is still green when it goes to market.
- mseidl 6y agoSony pulled the game from the PS store. So, it's a not just a little deal.
- drusepth 6y agoYeah, it definitely seems like the "big deal" bugs are confined to last-gen consoles; however, the online reaction would make you think it's the game as a whole. I'm ~30 hours into the PC version (on Stadia) and the only bugs I've seen have been things like food/drinks floating in the air when you knock tables away. Nothing game-breaking, no matter how hard I try to break it.
- Alex3917 6y agoIt is a big deal because both the PS5 and XSX are at risk of going into a death spiral right now. Because most people have only been able to buy units at double the normal price via scalpers, people have been buying way less games than normal. Which means that if this continues, developers just won't make games for these consoles and people won't buy them. The enormous failure of Cyberpunk is only further increasing this risk, by preventing people from spending money on actual finished games.
- macd 6y ago20-30 hours on a regular (launch model) Xbox One and the game completely crashes frequently, probably 20 times so far. This means you have to relaunch the game, get through to the main menu, then load your game. So at 3-5 minutes each time, that's an hour of my playtime just recovering from crashes. Maybe 4-5 times I've run into a bug where my character can't move and I have to load a save, or the person I'm supposed to talk to or follow in a quest won't move onto the next action. This takes 5+ minutes to figure out that it's not going to happen and I need to reload. A lot of the time it's clear that the game has a lot of things queued for loading and it's trying to catch up. You have to wait 30 seconds or so for it to load everything before you can trigger then next event. These are also the moments that usually trigger the crashes. > Playing on Series X fwiw. Most of the comments I've read that share your opinion, the person is inevitably playing on the pro version of the console. It feels really like they built the game for high end machines, and then did everything they could to get it working on the lower end machines. I don't know what the equivalent of building a 'mobile-first' website is in game development or if it's possible, but they clearly didn't do that. But I'm pretty patient and forgiving of bugs, so I've still been enjoying the game despite the issues.
- james-skemp 6y ago> I don't know what the equivalent of building a 'mobile-first' website is in game development or if it's possible [...] Sounds like the old 'progressive enhancement' (at least I think that phrase was 'replaced' by mobile-first, based upon personal experience). While I first heard it used for web development, where you would build up your content and then add JavaScript and (enhanced) styling, there's no reason that can't be applied to game development as well. In fact, I think you can look at PS4 Pro Enhanced games for how it was done well.
- sgift 6y agoWe had this when game consoles were very dominant: PS3/Xbox360 era, start of the PS4/Xbox One era. Games were developed for consoles and then "touched up" for PC. It sucked. Starting from good machines and pushing them is far better imho. They should have cut off the base versions of both last gen consoles, but Sony/MS don't allow that afaik (e.g. either you don't deliver for PS4 at all or you deliver for PS4 and PS4 pro). At some point you have to realize that hardware is too old for something and accept it.
- reader_mode 6y agoThis is like developer saying "it works on my PC" ... except if you're shipping a half finished game to millions of preorder customers you can see how this could lead to situation that it's now. I'm still interested in this game but I'll probably wait for it to go on sale and for them to iron out the bugs.
- fellellor 6y agoIt’s a victim of the Witcher 3’s success. Even the Witcher 3 wasn’t all this great at launch. CDPR didn’t become a beloved company just because they released a great game. They listened to feedback, corrected a lot of bugs and introduced quality of life improvements and they put out a couple of very high quality DLCs for free. This coupled with their work in GOG restoring classic titles is what earned them their reputation. There have been so many buggy video game launches, that I suspect Sony removing it from the store is not as straightforward as it appears to be. CDPR must have done something silly to annoy Sony. Either way these are dark days for the company.
- throwaway3699 6y agoEh, I have to disagree that Witcher 3 wasn't great at launch. And it definitely wasn't nearly as buggy as Cyberpunk. CDPR already had a great reputation before launch as a beloved company, all that changed was they went mainstream.
- _Chief 6y agoSame experience for me, no game breaking bugs so far. However I am worried (a lot) about save files getting corrupted once they reach 8mb [0] . Hope that gets addressed sooner than later [0] https://www.reddit.com/r/cyberpunkgame/comments/kfpwt5/psa_steampc_crossing_about_6_mb_in_your_save/ https://www.reddit.com/r/cyberpunkgame/comments/kfpwt5/psa_s...
- fearface 6y agoIt’s not so much about the bugs, but how much overpromised it was compared to what they delivered. Even the 48mins gameplay trailers has many scripted segments and is not representative for the game. https://reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/ https://reddit.com/r/cyberpunkgame/comments/kcve8s/promised_...
- neuronic 6y agoMaybe but the game is still tons of fun and .... that's what I want a game to be. CDPR deserves some backlash and the situation on last gen consoles is terrible. But they delivered an amazing game on higher end platforms which suffers from bugs that are mainly silly and rarely game breaking. The truth is that communities like r/cyberpunkgame are just the gaming equivalent for hateful Facebook groups. How sad do you have to be as a person if you send death threats to CDPR devs because of a fucking game?
- ehnto 6y agoPlaying on PC and absolutely loving it. It is like a very ambitious Deus Ex. I haven't figured out a way to word this that doesn't sound smarmy, but I feel like this style of game is not what your everyday gamer was expecting. It is reasonably complex, has morale choices and the combat is frankly lack lustre and more about the numbers. It plays much more like a 90s/2000s RPG than a more simplified modern action RPG, clunkiness included. For the reasons above I quickly forgive the clunkiness and bugs because what the game is offering is rare in AAA games these days.
- querez 6y agoI have to strongly disagree. To me it feels like a very luke-warm copy of Deus Ex, where your choices don't matter and all dialogs are written for 14 year olds. Since I'm playing on a PC, I also don't suffer from actual bugs, but more like "second order bugs" which aren't technical but design/writing related: it's clear that the developers had to constantly plaster over the fact that they didn't have enough time to properly fix (or finish) their designs.
- ehnto 6y agoI'm surprised we've had such a different experience. Have you been doing the side quests? I want to add that Deus Ex is hands down my favourite franchise, I've played every installment multiple times (except Invisible War). So I didn't make the comparison lightly. I'm not suggesting it's exactly like Deus Ex, but I think calling it a luke warm copy isn't doing Cyberpunk any justice either. It's got elements from Deus Ex, but it is a very unique game with it's own approach to the genre.
- Tarsul 6y agoMaybe it's just that deus ex is 20 years old and we were younger than, so that its dialogs and story felt better [than it maybe actually were - not saying it's bad, just maybe a little rose-tinted]. I have a similar inclination as you regarding the story/dialogs of cyberpunk thus far (stereotype-ridden, many dialogs/texts are a waste of time etc.) and I also wouldn't really compare the two games gameplaywise too much (Cyberpunk is a hybrid of open world and structured levels). However, what I really adore about cyberpunk and what makes it very likable to me is the artstyle and world and feeling graphically. It's just so beautiful with these vibrant colors and different parts of the city, especially when it rainS ;) Also, the characters' believable facial expressions really add to the feeling of being in this cyberpunk world. That makes the game worthwhile to me.
- ramblerman 6y agoI finished it on PC with little issues in a little over 50 hours. But despite the time put in I didnt really love it. The whole game was an illusion of choice. The side quests and fights gave you some cool Deus Ex like freedom, but the main quest was an interactive movie with some meaningless options for you to engage in. And given those cutscenes, and scripted parts are so plenty, I really dont see myself replaying this game with a different build. Its 7/10 for me, nothing like the Witcher.
- whynaut 6y agothe main path is a lot more subtle about how your choices affect it. You can reach or lock yourself out of certain quests and endings depending on some early game decisions and which sidequests you complete
- Sileni 6y agoNo, you can't. That was a feature that got cut. The entirety of the "branching path" system is a series of 3 questions at the end of the game.
- tvararu 6y agoYes you can. One side quest with a companion expires in 24 hours upon receiving. If you don’t complete it, you can’t access that ending.
- zaarn 6y agoThere is several endings to the game that require you to complete side missions in certain ways. The "secret ending" is only achievable if a certain NPC is a lot in the positive area, even more than is necessary to unlock that NPCs normal ending. If you don't follow up on two NPC's side missions, those endings are respectively locked out too, or if you don't side with them at the end. If you simply go through the main mission, there is only two endings available to you, if you go through everything in a decent manner you have 8 endings available to you. Side missions also affect eachother and some have hidden timers, if you don't complete an objective in time or don't check in with the NPC, things will happen out of your control. Hell, if you manage to play the nomad side missions well and a particular NPC likes how you do things, you can get their gun. But if they don't like you, that doesn't lock you from the rest of the nomad options, you just don't get that gun. For all the bugs that the game has, side missions and choices do affect things and the game makes a good effort on making you feel like it has more impact than it has (after all, a lot of it is simply a like/dislike score, but a lot of games operate on that scale), like some meaningless inquiry option (ie, blue dialog option) can lead you to a completely new dialog tree that can open up a small side mission in a different way.
- kbar13 6y agoi felt the same way 25 hours in... don't worry you'll start hitting really bad bugs. especially in the last few mainline missions
- text70 6y agoI noticed that too. The first 25 hours or so were flawless, until after you acquire the biochip. Then things start to get dodgy. I hope it wasn't some deliberate meta-art game development, where the player encounters real life bugs as V acquires them as the story progresses.
- fxtentacle 6y ago"Performance on last gen aside" The way I understand all of this, Sony is pulling the game from the PS4 store but promoting that it's available on PS5 with additional patches. CD Projekt Red also already said that getting the PS5 port ready for launch will take all of their capabilities. So it might be a deliberate move to sacrifice the PS4 version in order to improve the PS5 one. I mean Sony clearly has a financial incentive to push the PS5 onto the market and to make players abandon the PS4.
- nthj 6y agoI don’t object or argue against your point, but I find it interesting to note that as far as I understand, it’s near impossible to buy a PS5 right now, whereas Sony can sell tens of millions of copies of a software on the PS4-copying software is practically free, after all.
- bbarn 6y agoPlaying on a 4 year old gaming PC with a 1080. Have had no real problems in the 50ish hours I have in. A little sluggish through some of the open world parts until I dialed the graphics back to "high". I think part of the problem here is they are trying to include beautiful effects like ray tracing for the newest machines, but have to also support 7 year old previous gen consoles as well. With the new Series X and PS5 consoles only recently on the market, this is a tough time to release a big title - because the player base is overwhelmingly not on those new consoles, and that's too much of a market to lose.
- kevinmchugh 6y agoUnder the original plan, it would've launched before the new consoles, much earlier this year
- tinus_hn 6y agoJust goes to show how easily the public is swayed by a media blitz.
- ShellfishMeme 6y agoI'm playing on a PC with a 4-5 year old i7, a very fast M2 SSD and an RTX2080. Performance is overall good at relatively high presets and the majority of normal gameplay is ok in terms of bugs. However, every time I get into a car, after about 30 seconds of driving, the game hard crashes to the desktop with a memory access violation. That makes it sort of unplayable once you advance from the beginning and need to travel longer distances. No other game I play has these problems. It's very frustrating because I actually like the game so far.
- justinclift 6y ago> looking at the online reaction you'd get the idea that this game is a non-stop bugfest. It kind of is though. Super common to have dropped objects (eg guns from dead thugs) be stuck in the ground and unable to be picked up. :/ Personally, I installed it yesterday about midday, then played for around 8 hours. Today, played around 6 more hours, finally getting up to the Keanu Reeves piece (after doing many side quests). Got stuck in a location between objects, 1/2 way between floors. Had to revert to my last checkpoint save... only to discover the game hadn't been saving for the last 4 hours of play time. WTF! :( :( :( No autosaves when it should, no quick saves either. Even though it clearly showed the saving icon each time I triggered a quick save, prior to getting close to a mission start location. Uninstalled it instead. Losing 1/4 of my play time like that, when it explicitly showed the icon to indicate saving was happening.. and not actually doing it, is so far beyond taking the piss. :( Not sure if I'll try again in a few months. Plenty of other, better things to put time into instead.