6 ms·
What hurts about CyberPunk is how well polished some parts are. The voice acting, story, and world are beautiful and polished. It's clear that they just didn't
by throwaway189262 6y ago
What hurts about CyberPunk is how well polished some parts are. The voice acting, story, and world are beautiful and polished. It's clear that they just didn't have time to implement like half the gameplay they promised.
The result is a big beautiful and empty world with a linear path. There's little to do, and really little point to the huge open world. 90% of missions are inside buildings on foot. And the ones that aren't uniformly suck because vehicle mechanics and AI just isn't there
- yani 6y agoTo me, the voice did not match the way characters were moving. It seemed very unnatural and not polished. Quite a big diff in sync between audio and video on my end.
- woutr_be 6y agoI need to agree with you on this one, some of the NPCs throughout the story have terrible voice acting, but I can forgive it because they're a small part of the game. But the players' character is something that bothers me everything he speaks, it feels so emotionless, and often doesn't match the environment they're in.
- Hamuko 6y agoI haven't had too much to gripe about with the female player character voice acting thus far.
- BoorishBears 6y agoSomething I will never understand... your character never uses personal pronouns in reference to their self. And I don't mean gendered pronouns, just pronouns like "I" and "We". It seems none of the characters do. - Instead of: "I need to get lunch" It's: "Need to get lunch." - "We need to get in there, and we need to do it fast" "Need to get in there. Need to do it fast" - "I'm tryin' alright?" "Tryin' alright? - "I like chocolate" "Like chocolate" - It's even more grating when you add in the forced sounding "Gruff Guy" voice the male V uses. I don't know what kind of weird tough guy vibe they were going for but it's like nails on a chalkboard sometimes.
- woutr_be 6y agoSomething is definitely off with the voice acting in Vs' (male) voice, I can't quite put a finger on it, but most of the responses just don't match with the conversation that's going on.
- Hamuko 6y agoMaybe that's how people talk in 57 years.
- studius 6y agoLeaving the personal pronoun out indicates more humility, and it could also indicate dissociation, like lying. It's ambiguous and/or contextual, though.
- pwdisswordfish4 6y agoMight have something to do with the fact that the dialogue was apparently originally written in Polish, which usually omits subject pronouns (they can be inferred from the verb form). If the translator was Polish, they might have carried that over to English. (Noticed how I dropped ‘it’?)
- BoorishBears 6y agoI heard something like this, but I figured with a 100 million dollar budget and an A-list actor, surely they had editors who would catch an error made through out the entire game, right? I wanted to believe it was a poor stylistic choice to go with the "gruff upstart" image, but yeah I guess it really just might be basic translation issues...
- kosma 6y agoPlaying the game in Polish feels weird... as if the dialogue was originally written in English and then hastily translated. It's nowhere close to the first-class feeling of Polish version of TW3.
- moogly 6y agoThat seems odd, because I saw a marketing video where they showed the band Refused working with an English language coach whose job it was to a) go over the lyrics and b) the singer's pronunciation/enunciation to make that in-game band that Refused is playing seem more of an authentically American band instead of a bunch of Swedish dudes.
- spike021 6y agoMy friend who played on PC basically told me the exact same thing. It runs smoothly on his gaming setup, but the game is too linear with pretty much zero replay-ability because of how shallow the world is. It's clear they left a _lot_ out of the game. Even features that would seem "basic" for an open-world game, like AI, are apparently very awful (cops just spawning randomly right around you but they don't chase you and oddities like that). While the console issues themselves are huge, it definitely seems the game itself is missing way too much for what it costs.
- prox 6y agoIt’s crazy because the Witcher and Skyrim (content, not bugs) didn’t have this problem with an equal amount of development time or less. The amount of content in the base Skyrim is still staggering, even if it had content cut. I wonder what happened here for it to fail in this aspect.
- gambiting 6y agoI don't know where the assumption that cyberpunk has little content comes from? There's a crazy amount of side missions and all missions support different outcomes depending on how you play. Skyrim I personally find frustrating because almost all missions are just shallow fetch/kill quests, even compared to Oblivion, Skyrim has loads of content and very little of it is interesting at all.
- gambiting 6y agoI think the issue is that a lot of people are trying to play this game like a cyberpunk GTA, which it just isn't, just like Witcher wasn't a medieval fantasy GTA. I see people going on a murder rampage in cyberpunk and then complain that the police chase that spawns isn't sufficiently realistic. Like......I don't feel like that's how this game should be played, just like it wasn't how Witcher was meant to be played. It's an RPG where the cyberpunk city is a background to an amazing story, it's not an open sandbox like GTA is. And no replayability? The depth of character development is huge, that alone is worth another playthrough, would love to build a character that's built differently than my current one. And most missions support a huge variety of outcomes depending on decisions you made earlier and how you behave. If that's not replayability....then what it?
- badlucklottery 6y ago> It's clear that they just didn't have time to implement like half the gameplay they promised. Yup. From an art/style perspective, the game is top shelf and legitimately impressive. From a gameplay perspective, big parts of it are barely there. It's like the opposite problem MGS5 had. That game had a great gameplay loop and well fleshed-out systems but it obviously lacked the assets to make the story work or offer much variety.
- jasondigitized 6y agoThis. Why are people saying the game is good when the AI is simply bad? Without a good sense of immersion and real world simulation like police response time and behavior, how is this game arguably any good?
- anonytrary 6y ago> they just didn't have time to implement like half the gameplay they promised That's because they promised a time instead. You can promise a release date or you can promise features, but not both. Rarely both for a game this ambitious. It makes more sense not to hype a game up or promise a release date, and instead maintain power over when the release date is. Gamers don't care if they get a game 18 months later, as long as it's better. They'll bitch and whine but they will always still buy the game. They're not going anywhere. Best to release a finished RPG late than release a half-assed one on some arbitrarily agreed upon date. Hopefully CDPR will learn this lesson, as countless other game developers have.
- jojobas 6y agoThis largely matches the recent narrative that "gameplay" should take a back seat to the story and art. Who would have thought.
- animal531 6y agoI think the vehicles have a scale problem vs the roads, and they implemented some odd road pieces that just restrict movement even more. When you get a motorcycle it immediately becomes a lot better. As to the world, I'd have loved a lot more interaction between characters in the world, and with you. They tried to make up for it by having a ton of people on the street, but even so it feels a bit empty. But having said all that, I'm still having a great time.
- ravenstine 6y ago> The result is a big beautiful and empty world with a linear path. This may be the #1 reason why I don't play games anymore. Every game made in the last decade masquerades as open-world and turns out to be a linear path. Either wandering outside that linear path leads to a total void, or you get annoying game behavior forcing you to go back to the linear path, or you get bullshit like death timers.