4 ms·
It's not about ending, but the branching story isn't actually branching at all. You make a decision and, regardless of what you chose, end up in the same place.
by bird_monster 6y ago
It's not about ending, but the branching story isn't actually branching at all. You make a decision and, regardless of what you chose, end up in the same place. The amount of decisions that actually stick, or actually change your progression through the game, are very low. "Do x or y" where both X and Y cannot be undone and seem like heavy decisions, ultimately do not change the outcome of any future story items. Side with Ben or side with Jill, doesn't matter, they both treat you the same afterwards and it never mattered at all which you picked.
- mercer 6y agoEven with just one ending, a game can do branching well for all the sub-story endings that most games have. Hell, even The Witcher 3 did this incredibly well. Spoiler incoming for those who haven't played it yet. "The Bloody Baron" quest not only has three endings, IIRC, but one of your choices can lead to entire village dying. And I'm pretty sure there's a few other variables that can end up having some effect at later points in the story. Granted, it's probably the most-cited example of great Witcher 3 quests, second perhaps only to the romancing options (again, 3 possible outcomes), but I've already come across a few more main and sub-quests where reloading and trying a different option was meaningful. As part of the journey, they might not affect the ending, but in an RPG style game with quests, it's just as much about the journey.